![]() ![]() Playing beyond the initial demo, I finally died in a boss battle in the second “World.” It may get harder yet–I know the Penny Arcade guys love this game, and they’re “133t”–but it would be nice to feel a bit more stress early on. ![]() I made it to the final boss of the third chapter of the first world with a full shelf of health potions and having not died once during the prior game. Bookworm Adventures teeters on that fine edge between “Cute” and “Cloying.” More serious, at least to me, is that the game is not very challenging–or, to be fair, the first hour of gameplay isn’t. Popcap has a very distinctive style, and there’s a point at which you really begin to suffer from cuteness overload. They may even change your tiles randomly, so that great word you almost had the letters for vanishes and you’re left with nothing but a mix of “g,” “c,” and “k.”Ĭomplaints? A few. They will cause some to be locked, some to deal no damage if you lose them, and worse. The monsters you face will do things like stunning you (so you miss a turn), or, worse, messing with your tiles. You are allowed only a small set of magic items on each level (though you never lose those you win and can swap them out between stages), so choose wisely! If you have Farmer Mac’s Almanac, for example, adjectives do bonus damage. Got it? Good.) In addition, various magic items change the value of a word. (For you Warcraft players, think of “dog” as a green item, and “taxonomy” as a purple epic. The longer your word and the more unusual letters (such as X) it uses, the more damage you do. Click some letters to spell out a word, and then press “Attack!” Your word flies across the screen, smacking the enemy. On one side of the screen is you on the other, your foe. Gameplay in Bookworm Adventures is very straightforward, and no reflexes are required, a blessing for the slowly graying gamer. You also face foes with more interesting powers. You win magic items and potions as you travel, your Health Bar expands, and you gain more tactical options. As with its predecessor, Bookworm Adventures 2 adds in elements from role-playing games. Results suggest the Scheme was relevant for the professionals to understand Consolidation as a defined, comprehensive and applicable process in an Open Design context, and was useful to guide them from understanding Consolidation to identifying requirements to support it in a technical system.Bookworm Adventures Volume 2 isn’t a simple spelling game with some graphics bolted on, though. In a Focus Group, professionals discussed the Scheme usage, its positive points and opportunities for improvements. ![]() The Scheme was evaluated with eight Open Design professionals in an exploratory case study, resulting in 49 requirements for an Open Design platform under development. This paper presents a Conceptual Scheme created to help understanding and identifying Consolidation requirements for Open Design settings. In Open Design, the diversity of activities, design objects and participants involved implies in a rich context for Consolidation practice, but a challenging one in terms of features to support it. Consolidation is an important process to transform design objects from various sources into a coherent whole. ![]()
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